libtrace – a library function tracer for FS-UAE

During development traces are a really helpful source of information when doing debugging or if you simply want to understand how a system works. When developing for the classic Amiga platform you learn a lot about the inner workings of applications if you could see what library functions they call and what parameters they pass . . . → Read More: libtrace – a library function tracer for FS-UAE

A lua shell for FS-UAE

While FS-UAE recently added a scripting interface with a Lua scripting binding, it only provides capabilities to write scripts with hooks that will be called on certain emulator events. I hacked this scripting interface and added a Lua remote shell. With this shell you can connect while the emulator is running and issue commands. I . . . → Read More: A lua shell for FS-UAE